Building The Future
The Australian STEM Video Game Challenge exists to engage Australian students with the subject areas of science, technology, engineering and mathematics (STEM) through the process of designing and building an original video game.
We challenge students to use STEM-related skills in a creative environment, engaging and empowering them to learn by constructing something interactive, stimulating and meaningful using fun, creativity and innovation.
Science, technology, engineering and mathematics (STEM) are among the most critical disciplines required for businesses to succeed in the 21st century.
Australia has a long tail of underperforming students in STEM - there has been a steep decline in student performance in science and mathematics between Years 4 and 8, and a declining percentage of Year 12 students participating in STEM subjects.
The gap between the current level of STEM-related learning by Australian students and the level of STEM-related skills they will inevitably need to join and succeed in the workforce of the future is widening, and creates a worrying scenario for the future of the Australian economy, and our position in the global marketplace.
There is need to teach students to approach problems critically, and to solve them with creativity; to tackle challenges from new perspectives; and to research and resource themselves along the way. But most of all, we need to engage students with problems and challenges that drive them toward these outcomes and make learning STEM skills desirable, achievable and where possible, fun!