5 November 2016: The video games of winning students in the Australian STEM Video Game Challenge, announced at PAX in Melbourne today, indicate that game design offers an effective approach to hands-on and purposeful learning.
In the news
Awards shine a spotlight on Indigenous STEM superstars, National, SBS/NITV, 5 Feb 2020
‘SW students rank high in gaming contest’ WA, West Australian, 15 November 2017
‘Game creation bringing joy into the classroom’ National, Teacher Magazine, 8 November 2017
‘Students shine at Australian STEM Video Game Challenge’ National, Teacher Magazine, 7 November 2017
‘Kalianna School students walk away winners of the Australian STEM Video Game Challenge’ National (syndicated across WIN TV’s 38 regional channels), WIN TV, 3 November 2017
'Game design fosters real learning', [rd] Research Developments, 1 November 2017
‘Junior game designers create a reaction at PAX’ National, Education Today, 29 October 2017
‘Coast gaming gurus take out national prize’ QLD, Sunshine Coast Daily, 25 October 2017
‘Darlington PS students taking part in Australian STEM Video Game Challenge’ WA, Avon Valley Gazette, 5 September 2017
Students shine at Australian STEM Video Game Challenge, by Rebecca Vukovic, Teacher Magazine, 7 November 2016.
Game on: Engaging students in STEM, by Liam Hensel, Research Developments, 1 August 2016.
Australian video game challenge encourages kids to gamify education, by Nathan Lawrence, IGN AU, 19 April 2015.
Teachers re-evaluate value of video games, by Josh Jennings, The Age, 30 November 2014.
Australian STEM prize winners establish scholarship, by Sharon Smith, PC Mag Australia, 19 November 2014.
Kids take on the pros at Australian STEM games challenge, by Sharon Smith, PC Mag Australia, 17 November 2014.