5 November 2016: The video games of winning students in the Australian STEM Video Game Challenge, announced at PAX in Melbourne today, indicate that game design offers an effective approach to hands-on and purposeful learning.
In the news
MIGW: Australian STEM Video Game Challenge Winners, by Joel Van Daal, MCV Pacific, 9 November, 2016.
Students shine at Australian STEM Video Game Challenge, by Rebecca Vukovic, Teacher Magazine, 7 November 2016.
Game on: Engaging students in STEM, by Liam Hensel, Research Developments, 1 August 2016.
Experts advocate video games for learning, by Deirdre Jackson, MCV Pacific, 25 June 2015.
MCV Pacific Women in Games: Deirdre Jackson, by Joel Van Daal, MCV Pacific, 21 April 2015.
Australian video game challenge encourages kids to gamify education, by Nathan Lawrence, IGN AU, 19 April 2015.
Teachers re-evaluate value of video games, by Josh Jennings, The Age, 30 November 2014.
Australian STEM prize winners establish scholarship, by Sharon Smith, PC Mag Australia, 19 November 2014.
Kids take on the pros at Australian STEM games challenge, by Sharon Smith, PC Mag Australia, 17 November 2014.
Learning through game development: PAX Aus report, Game Truck Australia, 4 November 2014.