We’re calling on students, teachers, principals, parents and school communities to get involved with the Australian STEM Video Game Challenge this year, and to tackle STEM learning in a new and challenging way. It’s completely free to enter, and links to resources and tools are provided. All that’s needed is imagination and a great idea for a game!
The Australian STEM Video Game Challenge is open to Australian students in Years 5-12 and is split into a variety of entry categories.
Entrants must be Australian residents and must have consent from a parent or guardian to participate.
The Australian STEM Video Game Challenge is divided into six separate entrance categories:
Students in Years 5-8
Students in Years 9-12
Forming a group
Although entrants can be individual students or groups of up to four, we strongly encourage you to work as part of a group. Game development requires a number of different skills and there is rarely a game that is developed by an individual working alone. Consider the skill set you’ll need for the video game you want to develop and team members you’ll need to fill the different roles needed to turn your video game from idea into reality.
Roles you could divide between your group members include:
- Game designer – designs the rules and the structure of the game making sure that players can easily understand how to play the game. They need to think about the gameplay, what are the goals of the game, the balance of challenges and rewards, feedback to the player, levels and increasing difficulties.
- Audio designer – creates the sound effects or voices of the characters.
- Artist – designs the look and graphic design of the game, ensuring it is consistent throughout the game.
- Programmer – writes any code required. Depending on what platform you use there may be none, minimal or a large amount of coding required.
- Story teller – writes the story behind the video game. They think about what is happening in the game and how the story will progress through the game.
- Tester – is responsible for testing the game and ensuring that there are no glitches or technical problems.
All entries must comply with the Australian STEM Video Game Challenge rules.
You can download a copy of the new rules for 2016 below.
Much of the STEM-related learning involved in video game development is derived from the process itself. Trial and error, self-generated enquiry, and the acquisition of new skills to produce a given outcome or fulfil a desired objective – all are often inherent in the process of building a video game from idea into working end product.
To reflect this process-based approach to learning, games entered in the 2016 Australian STEM Video Game Challenge are not required to contain an explicit science, technology, engineering or mathematical theme.
All games entered, however, must be ‘G’ rated and comply with the classification guidelines.
You can download a copy of the 2016 classification guidelines below.
Download Classification Guidelines