The Challenge caters for students with different levels of coding or game development skills, from beginners through to experienced hands.
Students can use any development platform they like, as long as the judges can play their game without needing a subscription or license. When choosing a platform you need to consider the child’s game-making knowledge and experience and their programming ability.
For example, students who have never coded or developed games before might use Stencyl, which requires no coding, or Gamestar Mechanic, which teaches students the foundations of game mechanics as they play games and allows them to ‘earn’ sprites for building their own games. More advanced students may consider using Unity, which allows students to develop games in 2D or 3D and is much more complex, requiring greater game development and coding skills.
For more information about what is required by the students go to the students page.
Visit Students page
So get your principal and your school onboard with the Australian STEM Video Game Challenge and help students to engage with science, technology, engineering and mathematics in a new, different and challenging way.
It’s completely free to enter, and links to tools are provided – all that’s needed is imagination and a great idea for a game!
Request a free information pack