The Australian STEM Video Game Challenge provides Australian students with a real-world opportunity to acquire, harness and apply new skills and knowledge in STEM-related fields and disciplines; combining them with creativity and technology to produce interactive, stimulating and meaningful responses to the goal of developing a playable video game.
The process of developing a game emphasizes a project-oriented approach to iterative design, collaboration and both self-directed and peer-directed learning opportunities, and is intended to be an exercise in enquiry-based learning and problem-solving.
Australian STEM Video Game Challenge Information Pack
New to the Australian STEM Video Game Challenge?
Our Information Pack provides a comprehensive overview of the competition, including everything you, and your students, need to know in order to participate this year!
Teacher Learning Pack
Interested in using the Australian STEM Video Game Challenge with your students but have very limited knowledge of the game design and development process?
Our Teacher Learning Pack provides a foundational overview of game development, including a brief history of video games and gaming technology, positioning within key subject areas and suggestions for lessons to mirror the game development cycle.
Parent/Guardian Permission Form
We encourage teachers and team mentors to make the parents/guardians of participating students aware of the STEM Video Game Challenge, and to collect parental permission for students to participate. A basic consent form can be downloaded below.
Due to different expectations and obligations in each state of Australia, this form is not 'one size fits all'. Teachers and team mentors are encouraged to review the form to ensure that it complies with the requirements and regulations specific to their teaching and learning context, before sending it home with students.
Game Development Platforms for Educators
Increasingly, the software developers behind several popular game development environments are recognising the use of games, and game-based learning, within educational settings. In support, many game development platforms now offer specific resources, including tutorials and teaching and learning materials, for educators.