2014 Winners

Australian STEM Video Game Challenge Winners

We are delighted to present the winners of the 2014 Australian STEM Video Game Challenge.  The judges had a great time playing everyone's games and look forward to the 2015 Challenge!

Year 5-8 Individual
Year 5-8 Group
Year 9-12 Individual
Year 9-12 Group
Year 9-12 Individual Advanced
Year 9-12 Group Advanced

Year 5 - 8 Individual 2014

MATTHEW CRAWFORD

Wynn Vale Primary School

South Australia

for his game ‘ANGLE REBOUND’

ANGLE REBOUND is a puzzle based game involving the strategic use of angles and the physics of motion and momentum. Described by the STEM Video Game Challenge judges as ‘engaging and fun’ with a well-executed and elegant design, ANGLE REBOUND was commended for increasingly challenging the player as the game progressed – keeping the player engaged and fostering a desire to keep playing.

Year 5 - 8 Group 2014

THE BATCH FILES: TRIYAN JHA, KYE OPIE, DANIEL THOMAS  & JEREMY PEARSON-LEMME

Hale School

Western Australia

for their game ‘PHYSICS RUN’

PHYSICS RUN is a side-scrolling platform game, which emulates the laws of physics and gravity throughout the game play. Described by the STEM Video Game Challenge expert judges as ‘fun and well realised with a very challenging level design’ PHYSICS RUN was also commended for its consistent visual style and captivating game-play.

Year 9 - 12 Individual 2014

MARK SIGNORELLI

Immanuel College

South Australia

for his game ‘CUBES AND DIMENSIONS’

CUBES AND DIMENSIONS is a side-scrolling puzzle game with a great visual design. A game that teaches the player how to play through trial and error, CUBES AND DIMENSIONS features a series of rooms, each containing a sequence-based puzzle that the player must solve in order to progress. The STEM Video Game Challenge judging panel placed a particular commendation on the attention to detail given to level design, and the way in which the game increases the complexity of the challenges as the player progresses. Overall, CUBES AND DIMENSIONS is a great game that facilitates the use of logic, reasoning and lateral thinking.

Year 9 - 12 Group 2014

THE DUCKS: TESSA & RHYS DONALDSON

All Souls St. Gabriels

Queensland

for their game ‘EVOLUTION MAZE’

EVOLUTION MAZE was described by the STEM Video Game Challenge judges as being ‘good for a young audience, with a simple and clear game concept’. A navigational puzzle, EVOLUTION MAZE encourages the player to utilise problem-solving and logic to guide the on-screen avatar through increasingly complex mazes. The game received praise for the way in which it establishes clear goals and feedback, and ties success to biological science – the reward for succeeding is moving on to the next stage in an evolutionary chain, progressively allowing a greater resilience to threats within the maze.

Year 9-12 Individual Advanced 2014

JACK SHAYNE

Bentley Park College

Queensland

for his game ‘JACK’S BRICKS’

Made in Unity, JACK’S BRICKS utilises a fully three-dimensional environment. The STEM Video Game Challenge judges were particularly impressed with the consistency of the visual design throughout the game. Built around concepts of physics and engineering, JACK’S BRICKS emulates building blocks in a ‘sandbox’ type world, where the player is able to use a multitude of different blocks to freely create structures.

Year 9 -12 Group Advanced 2014

Smog Game: JOSH CARATELLI   &  LIAM MCLACHLAN

Elwood College

Victoria

for their game ‘SMOG GAME’

Designed for the touch-screen environment of an iPad or tablet, SMOG GAME uses a fun and interactive medium to impart lessons about biology and the importance of environmental conservation. Described as being ‘fun to play with impressive graphics’, SMOG GAME is addictive and challenging; while the visual representation of the surrounding environment relative to the actions undertaken by the player is a very inventive way of delivering the core message.

Contact

The Australian STEM Video Game Challenge team loves talking to people about education, STEM, video games and how all three things can work together.

We are always on the lookout for new partners and organisations that can support our goal of making STEM learning fun and interactive.

You can reach us using the details below:

Email      contact@stemgames.org.au
Twitter     @STEMGamesAus

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