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Summary

In this lesson, students will make final adjustments to their games before submission and reflect on their products and processes. Students will finalise their game, complete their GDD and create a short screen recording to complete all the requirements of submission for the STEM VGC.

Curriculum codes

Digital Technologies: AC9TDI8P10 AC9TDI10P10

Design and Technologies: AC9TDE8P04 AC9TDE10P04

English (Literacy): AC9E7LY02 AC9E8LY02

General capabilities

Critical and Creative Thinking: Analysing

Literacy: Speaking and listening

a young man sitting on ground using laptop

Learning intention

In this lesson, you will make final adjustments to your game and complete important reflections on your game development experience. You will finalise your game, complete your GDD and create a short screen recording to complete all the requirements of submission for the STEM VGC.

Prerequisites

Lessons 1 to 9

What you need

Activities

Introduction (5 mins)

  1. Tell teams that today is their final lesson to work on their entry in the STEM VGC. They will finish their games and complete the Reflecting section of the GDD.
  2. Explain that the reflection is an important part of a team’s entry, where they can explain any changes they made to their game due to time or unforeseen problems.
  3. Explain that once the reflection is finished, teams can either:
    • work on finishing their game and incorporating feedback from testers provided in the previous lesson
    • use the Scoring Rubric to judge their game, if their game is already complete.
  4. Tell teams to check their Student Work Plan and ensure that all the tasks have been completed.

Main Activity (45 mins)

  1. Tell teams to fill in the Reflecting section of the GDD. Explain that the more information they provide, the higher their score will be from the judges.
  2. Tell each team to look closely at each element on the Scoring Rubric and make a personal judgement about how they think each element should be scored. This task could be done independently, in pairs, or as a group.
  3. Tell teams to create a short screen recording of their game to accompany their submission. This will help you and the team to check that the game is eligible for the challenge (game must be playable for 5 minutes).
  4. A screen recording is required as part of a submission. It will assist judges in scoring more of the teams' game, as sometimes judges cannot get to the highest levels or might miss important features as they assess it. The screen recording is not intended to be a trailer and does not require fancy headings or editing.
  5. Teams can create a screen recording using software such as OBS Studio or Clipchamp. The screen recording should be 1 to 5 minutes long and include:
    • the beginning of the game
    • all key milestones, such as rewards, running out of time, and defeat
    • transitions into and completion of levels
    • if the game includes background music and/or sound effects, the recording should contain audio from the game. This music and sound effects should be consistent with the visuals in the recording—i.e., they should be captured simultaneously while playing the game, not added as a background track. (The recording should contain no other audio tracks, i.e. non-game music or commentary.)
    • the end of the game
  6. Teacher tip: You should upload the video to YouTube or Vimeo and provide a private link to be included with submission. There will be a space to add this link in the Game tab of the entry form.

  7. Tell teams to identify their lowest scoring areas and work to improve them in the time they have left.
  8. Discuss a deadline with each team for when they will provide their game and GDD, so that you can enter their submission into the Challenge. Ensure you have checked the submission dates on the website.
  9. Ask teams to check the export requirements for their game platform, as detailed in the Game development platform summary document.

Reflection/Sharing Tasks (5 mins)

  1. Discuss, as a class, what teams included in their reflections.
  2. Submit each team’s entry during the submission window through the mentor portal on the STEM VGC website.

Additional resources

Submit each team’s entry during the submission window through the mentor portal on the STEM VGC website.