News and events
Submission Period Opens on Sunday 7 August 2016
The submission period for the 2016 Australian STEM Video Game Challenge officially opens at 9.00am on Sunday 7 August 2016. Students that have registered to enter this year's competition will be able to log in (using their username and password) and submit their game for judging any time after the submission period opens, until the submission period ends at 5.00pm on Friday 19 August 2016.
Academy of Interactive Entertainment joins STEM VGC as Major Partner
We're excited to announce that specialist educators in games, animation and visual effects, the Academy of Interactive Entertainment (AIE) have officially signed on as major partner of the Australian STEM Video Game Challenge! AIE have years of experience in producing top quality game designers, developers and digital artists and will bring a large network of resources and support to the students and teachers participating in the competition.
GameMaker Studio: Professional - FREE for STEM VGC schools
The team at Yoyo Games have made the education version of GameMaker Studio: Professional free for schools participating in the Australian STEM Video Game Challenge.
To claim this offer, students and teachers on behalf of schools need to visit the YoYo Games contact page, and request the software, stating that they are using it to build games for the Australian STEM Video Game Challenge.
Visit YoYo Games
Teacher Learning Pack V1.0 now available
To help educators begin using game development in the classroom, the Australian STEM Video Game Challenge team have launched Teacher Learning Pack V1.0 - an introductory resource designed to inform and equip educators with game development basics.
Dowload Teacher Learning Pack V1.0
Dowload Teacher Learning Pack V1.1*
*Please note you will need the latest version of Adobe Acrobat Reader for this version
Help promote the Australian STEM Video Game Challenge in your classroom or school community!
Download A4 Flyer Download A3 Poster
Case Studies & Interviews
Teacher Perspective: Mill Park Secondary College
Jaclyn Curnow, a Year 7 teacher of Information Technology at Mill Park Secondary College, shares some insights about her students and learning through game development
Insights previous winners: Josh and Liam
Participating in the inaugural Australian STEM Video Game Challenge has opened doors into the game industry for two resourceful students.
Learning through game design - insights from research: Dr Chad Habel
Logic, problem solving, self-efficacy, confidence and risk management are all skills that can be learned and developed through the process of desiging and building a video game, writes Dr Chad Habel from Adelaide University
Insights from previous winners: Tessa and Rhys
Winners of the 2014 Australian STEM Video Game Challenge, Tessa and Rhys, have some great advice for this year's entrants about the value of online resources
Winners of the 2015 Australian STEM Video Game Challenge
After an intense judging process and an official awards ceremony at PAX Australia, the Australian STEM Video Game Challenge is proud to present the winners of this year's competition!
View 2015 Australian STEM Video Game Challenge Winners
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