Teams of 1-4 students design and develop a video game based on a given theme
Jobs in science, technology, engineering and mathematics (STEM) are growing twice as fast as non-STEM occupations.
Research shows we need to reach students by age 15 to influence their long term participation in STEM.
The Australian STEM Video Game Challenge seeks to:
ENGAGE students in STEM subjects
ENABLE students to develop real-world skills
EMPOWER more students to choose STEM careers.
2026 theme
This year we want you to take a deep dive into the ‘ocean’.
We want to make it easy for you to get involved in the Challenge!
We have designed teacher resources to guide you through all the essential components of creating a submission with a 10-week unit plan, lesson plans and activities.
The secondary student resources are designed to support students working autonomously and follow a similar design to the secondary teacher resources.
A custom hoodie featuring artwork from your game.
This year's prize sponsors:
Take a look at winning entries to inspire your team and learn about the challenge.
Meowtastic Expedition
Year 3-6, Scratch
Team: KitKatz, Queensland
Platform: Scratch
Game design document: Meowtastic Expedition GDD
Journey 2000
Year 3-6, Open
Team: Rotten Bananas, Victoria
Platform: GODOT Engine
Game design document: Journey 2000 GDD
Alfred the Fish
Year 7-9, GODOT
Team: Alfred, Victoria
Platform: Unity
Game design document: Alfred the Fish GDD
Pigeon Pirates
Year 7-9, Open
Team: Pidgeon Pirates, Victoria
Platform: Unity
Game design document: Pigeon Pirates GDD
Buoyant Voyage
Year 10-12, Open (Winner)
Team: Jaraph, South Australia
Platform: Love2D
Game design document: Buoyant Voyage GDD
Catacombs
Year 10-12, Open (Runner-up)
Team: Lobster & Fish, Queensland
Platform: GODOT Engine
Game design document: Catacombs GDD