Summary
In this lesson, students will make final adjustments to their games before submission and reflect on their products and processes. Students will finalise their game, complete their GDD and create a short screen recording to complete all the requirements of submission for the STEM VGC.
Curriculum codes
Digital Technologies: AC9TDI4P05 AC9TDI6P06
Design and Technologies: AC9TDE4P04 AC9TDE6P04
General capabilities
Critical Thinking: Analysing
Literacy: Speaking and listening
Learning intention
In this lesson, you will make final adjustments to your game and complete important reflections on your game development experience. You will finalise your game, complete your GDD and create a short screen recording to complete all the requirements of submission for the STEM VGC.
Prerequisites
Lessons 1 to 9
What you need
- Access to devices for all teams
- Teams should have access to their Game Design Document (GDD) and Student Work Plan
- Scoring Rubric
Activities
Introduction (5 mins)
- Tell teams that today is their final lesson to work on their entry in the STEM VGC. They will finish their games and complete the Reflecting section of the GDD.
- Explain that teams can either:
- work on finishing their game and incorporating the feedback from testers provided in the previous lesson; OR
- if they have finished this, create a screen recording of their game then use the Year 3–6 Scoring Rubric to judge their game.
- Tell teams to check their Student Work Plan and ensure that all the tasks have been completed.
Main Activity (35 mins)
- Tell each team to look closely at each element on the Year 3–6 Scoring Rubric and make a personal judgement about how they think each element should be scored. This task could be done independently, in pairs, or as a group.
- Tell teams to create a short screen recording of their game to accompany their submission. This will help you and the team to check that the game is eligible for the challenge (game must be playable for 5 minutes).
- A screen recording is required as part of a submission. It will assist judges in scoring more of the teams' game, as sometimes judges cannot get to the highest levels or might miss important features as they assess it. The screen recording is not intended to be a trailer and does not require fancy headings or editing.
- Teams can create a screen recording using software such as OBS Studio or Clipchamp. The screen recording should be 1 to 5 minutes long and include:
- the beginning of the game
- all key milestones, such as rewards, running out of time and defeat
- transitions into and completion of levels
- if the game includes background music and/or sound effects, the recording should contain audio from the game. This music and sound effects should be consistent with the visuals in the recording—i.e., they should be captured simultaneously while playing the game, not added as a background track. (The recording should contain no other audio tracks, i.e. non-game music or commentary.)
- the end of the game.
- Tell teams to identify their lowest scoring areas and work to improve them in the time they have left.
- Discuss a deadline with each team for when they will provide their game and GDD, so that you can enter their submission into the Challenge. Ensure you have checked the submission window dates on the website.
Reflection/Sharing Tasks (20 mins)
- Tell teams to fill in the Reflecting section of the GDD. Explain that the more information they provide, the higher their score will be from the judges.
- Discuss, as a class, what teams included in their reflections.
- Submit each team’s entry during the submission window through the mentor portal on the STEM VGC website.